People often ask how to enable VR mode in android.
Let’s find out!
How to Enable VR Mode on Android?
- Open the Google Play Store and search for “VR View” or “Google Cardboard”.
- Download and install it.
- Now open the app and select your phone model from the list of supported phones.
- You can now enjoy virtual reality with this app.
- If you want to use another headset, just download the app again and follow steps.
How to Enable VR?
To enable your VR experience with Roblox, you’ll first need to make sure you’ve installed Roblox (http://www.roblox.com/download) and then follow the steps below:
Please ensure that your device is properly connected to your PC and Mode is togged to “On” within the in-experience settings (Menu>Settings>VR>On).
For more details, see How to Toggle VR Mode below.
HTC Vive:
- From your computer, open theSteamVR app.
- Make sure your base stations are powered.
- Make sure that your headset is connected to the computer via the link box.
- Turn the controllers on (To turn the controller on, press the button until you hear a beeping sound)(To turn the controller off, press and hold the button until you hear a beeping sound)
- The status icons on the Steam VR app and the status lights on the hardware should all be green. To bring up the system Dashboard, press the button on either controller.
Note: When you quit the Steam VR app, the controllers will automatically turn off. The controllers will also automatically turn off after being idle for a period of time.
Oculus Rift:
- Open the Oculus App on your computer and select the gear icon in the upper right
- Select Gear Settings
- Select Generalon the left menu
- Toggle the unknown Sourcessetting so it appears as a check instead of an X
- Confirm your selection to enable this setting
- Select Play on a Roblox experience:https://www.roblox.com/discover/
- You’ll see a square screen on your monitor indicating VR mode (ex. image below)
- Put on your headset and Play!
How to Use the VR Radial Menu?
All of the important system settings can be accessed by using the VR Radial Menu.
- Tap the menu button to bring up the VR Radial Menu
- Select any of the following options:
- System Menu- Access system options
- Player List- View the experience server’s player list
- Recenter Camera- Recenter the camera on your character
- notifications- View Roblox notifications that exist
- Game- Exit the experience
- backpack- View your in-experience inventory2D UI
- Toggle- Toggle 2D UI feature on/off, should stay on for optimal performance
The above-described VR Radial Menu options correspond to the buttons in the following image, beginning with “System Menu” at the top and going counter-clockwise.
How to Toggle VR Mode?
You can toggle VR Mode on or off in experience, switching the display between your VR headset and your computer monitor.
While VR Mode is On, you can toggle it to Off by doing the following:
- Tap the menu button to bring up the VR Radial Menu
- Select the system Menu option
- Toggle the option toOff
- While VR Mode is Off, you can toggle it to On by doing the following:
- Bring up the system Menu by pressing ESC on your keyboard, or by clicking the hamburger menu button in the upper left-hand corner of the screen
- Toggle the option to On
Whether VR Mode is On or Off, the System Menu should appear as the following:
What Happens When VR is Enabled?
When VR is enabled for Unity, some things occur automatically:
Rendering to a Head-Mounted Device
With any VR headset, you can render all camera views directly into the headset itself. You don’t need to use external projectors for each eye.
And because the headset tracks where you look, it adjusts its own view matrix so that everything looks right.
You can use either the StereoTarget property or the TargetTexture property to prevent the rendered image from appearing on the HMD.
You can use the StereoTargetEyes property to control whether the camera renders both eyes to the HMD or just one.
For example, if you wanted to create an effect similar to a sniper scope, you could add two cameras to your scene, one for each lens.
Then, you would need to adjust the layers’ masks so that only the correct portion of each image was rendered to the HMD.
Automatic Head-Tracked Input
If you’re using a head-mounted display, the system automatically adjusts the field of view for the user.
You can adjust the field of view yourself by changing the values in the GameObjects’ transforms. However, you cannot change the position of the cameras themselves.
Head-tracked and positional-tracked rendering is automatically applied so that the head and body positions most closely match the user’s previous positions and orientations before the frames are rendered.
This helps give a good VR experience and reduces the chances of the user feeling sick.
Understanding the Camera
The head-tracker transforms the position of the player into world space. Then we apply the inverse of that transformation to the game object containing the player.
We then add an offset to the new position based on how far the player moved his head. Finally, we multiply the resulting vector by the rotation matrix.
Imagine the camera’s location and angle as where the user is standing when they’re not moving.
There are differences between sitting and standing VR experiences.
If your device supports an immersive VR environment, the camera’s initial position will be in the middle of the user’s play area.
With the seated experience, you may be able to use the Recenter function to change the default camera FOV back to its original setting.
Conclusion
We hope that this article was helpful. If you have any queries feel free to reach out in the comments section below.