VR Headsets are not only used for gaming but for multiple other applications as well. There are different VR brands that provide the best gadgets and one of the most well-known VR companies is Oculus, but many people may wonder who owns it.
In this article, we will explore the ownership of Oculus VR and provide more detailed information on its history and current status.
Who Owns Oculus Virtual Reality?
Oculus VR was founded by Palmer Luckey, Brendan Iribe, Michael Antonov, and Nate Mitchell in 2012. The company was acquired by Facebook in 2014 for $2 billion, making it a subsidiary of the social media giant.
How is Oculus linked with FRL?
As a subsidiary of Facebook, Oculus VR operates under the larger umbrella of Facebook Reality Labs (FRL). FRL is responsible for researching and developing new VR technologies, as well as creating products and experiences that use VR to connect people in new ways.
Oculus VR
Virtual reality (VR) has become a popular way for people to immerse themselves in different experiences, from gaming to education and beyond. Oculus VR is a company at the forefront of this technology, with a range of VR headsets, games, and experiences.
If you are an avid VR user then you must be aware of Oculus and you might have even used it at some point.
If you’re interested in exploring cutting-edge of VR technology, our guide to the latest VR headset releases and prototypes covers some of the most exciting and innovative devices in development.
Oculus VR Products
Oculus VR has released several VR headsets since the release of the Rift, including the Oculus Go, Oculus Quest, and Oculus Rift S. These headsets vary in price and functionality, but all offer immersive VR experiences.
Does Oculus have any popular VR games?
Oculus VR has also developed a range of VR games and experiences, including popular titles like Beat Saber and Vader Immortal.
Oculus Rift S
The Oculus Rift S is a PC-based VR headset that was released in 2019. It offers a high-quality VR experience with a resolution of 1280 x 1440 per eye and a refresh rate of 80Hz.
The Rift S features inside-out tracking, meaning that it uses cameras on the headset to track movement, rather than external sensors. This makes setup easier than with previous VR headsets.
Target audience: Gamers and VR enthusiasts who want a high-quality VR experience with a PC.
Oculus Quest
The Oculus Quest is a standalone VR headset that was released in 2019. It offers a high-quality VR experience without the need for a PC or external sensors. The Quest features a resolution of 1440 x 1600 per eye and a refresh rate of 72Hz.
It also features inside-out tracking and hand tracking, allowing users to interact with VR environments without the need for controllers.
Target audience: Gamers and VR enthusiasts who want a high-quality VR experience without the need for a PC or external sensors.
Oculus Go
The Oculus Go is a low-cost standalone VR headset that was released in 2018. It offers a basic VR experience with a resolution of 1280 x 1440 per eye and a refresh rate of 60Hz.
The Go features three degrees of freedom (3DoF) tracking, meaning that users can look around a VR environment, but cannot move around within it.
Target audience: Casual users who want to try VR without spending a lot of money.
Oculus Quest 2
The Oculus Quest 2 is the latest addition to the Oculus VR lineup, released in 2020. It features a resolution of 1832 x 1920 per eye and a refresh rate of 90Hz.
Like the original Quest, it is a standalone VR headset with inside-out tracking and hand tracking. However, the Quest 2 is more powerful than its predecessor, with a faster processor and more RAM.
Target audience: Gamers and VR enthusiasts who want a high-quality standalone VR experience.
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Oculus VR Impact on the VR Industry
Oculus VR has been a major player in the VR industry since its founding, with the release of the Rift headset being a significant milestone.
The company has continued to push the boundaries of what is possible with VR technology, with innovations like hand tracking and inside-out tracking on the Quest headset.
Oculus headsets come with updated technologies that assure you of an uplifted gaming experience.
Wider Audience
One of the ways that Oculus VR has impacted the VR industry is by making VR more accessible to a wider audience. The release of the Oculus Go, a low-cost standalone headset, made VR more affordable and easier to use than ever before.
The Quest headset takes this a step further, offering a high-quality VR experience without the need for a PC or other external hardware.
Content
Another way that Oculus VR has impacted the VR industry is through its focus on content. The company has worked with developers to create a range of VR games and experiences and has also partnered with studios to create original content like the Vader Immortal series.
This focus on content has helped to drive interest in VR and has made Oculus VR a leader in the industry.
To learn more about the psychology of virtual reality and its potential applications in mental health treatment, read our article on the topic.
Conclusion
Oculus Virtual Reality is owned by Facebook and operates as a subsidiary of Facebook Reality Labs.
The company was founded by a group of VR enthusiasts and has since become a major player in the VR industry, with a range of hardware and software products, as well as a strong focus on research and development.
While the acquisition by Facebook was controversial, Oculus VR continues to push the boundaries of what is possible with VR technology and is likely to remain a key player in the industry for years to come.
Have you ever used an Oculus headset? Share your experience with us in the comments below.